Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Wednesday, 30 April 2008

Johnny Lee: Creating tech marvels out of a $40 Wii Remote

Something I came across in my virtual travels, perhaps something that I remember our Richard Hall talking about that was demonstrated a recent conference:

Thursday, 27 March 2008

The Byron Report

Interesting comments about the Byron Report on social networking and gaming among children. Not sure that the headlines extend what we already take as obvious approaches to privacy and identity, but maybe they needed to be reiterated - especially to those who do not "get" on-line cultures and children being raised on-line.

Wednesday, 20 February 2008

Nintendo DS shows educators the future

I attended Donald's session at the Learning Technologies Conference 2008, and found his address to be very entertaining packed with light-hearted humour and insightful judgements.

The below is a post taken from Donald Clark's excellent blog - Plan B.

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Nintendo DS shows educators the future
Consumer e-learning goes global
Over Christmas something quite extraordinary happened. E-learning became a global consumer phenomenon. Nintendo has been THE global success in games this year with learning product. So how did Nintendo do what educators have been trying for eons to achieve (unsuccessfully)? Simple, they went back to some basic principles in the psychology of learning around motivation, goals and spaced practice. They realised that one-on-one content, that becomes addictive for the learner, played a little but often, is the way ahead in learning. In designing a game that appeals to all ages they’ve literally created a massive consumer-led e-learning market.

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